﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using D20.Entities.Characters;
using D20.Entities.Items;

namespace D20.D20Console
{
    class Program
    {
        static void Main(string[] args)
        {
            bool quit = false;
            List<Character> characters = new List<Character>();
            do
            {
                string line = Console.ReadLine();
                switch (line)
                {
                    case "createchar":
                        {
                            Character c = new Character();
                            Console.WriteLine("Input new character's health");
                            c.Health = Convert.ToSingle(Console.ReadLine());
                            c.Attitude.Alignment.Lawful = 100;
                            break;
                        }
                    case "quit":
                        {
                            quit = true;
                            break;
                        }
                    default:
                        break;
                }
            } while (!quit);
        }
    }
}
